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Well I have to admit, Tomb
Raider was one of the games that marked me the most.
Why? to start with because of its theme, you incarnate a
female Tomb Raider named Lara Croft, the girl is like a
female version of Indiana Jones and comes packed with
lots of incredible moves. Jumping forward, back,
sideways, rolling on the floor, jumping and grabbing to
edges, well you can see where I'm going.
For the time it was released Tomb Raider marked a huge
step, especially because the freedom of movement that
makes you feel like the character is totally under your
control.
Controlling this “all do” character you travel along
caves, creepy tombs and other ancient places searching
for rare artifacts named Scion.
Most of the game is based on exploring and puzzle
solving, mostly finding the key for certain spots and
using it to open the door to another place, where you
will have to discover which switch to pull to open the
next door.
This may sound boring, but trust me, it is not!
Tomb Raider feels very dynamic compared to most
exploration based games, mostly because of the freedom
that it gives you but also because from any corner a
Velociraptor or a Wolf can suddenly jump and attack you
without warning, and then the action part of Tomb Raider
begins.
Lara has at her disposal some weapons to destroy her
enemies but she will need you to be fast with the
buttons and to be able to keep moving, jumping and
rolling while your shooting because her enemies are
merciless, and find Lara very tasty (oh well so do I)...
The combat system works with a lock on function, as soon
as you take your guns out Lara will lock on on the enemy
that is closer to her and on her sight, then all you
have to do is press B and kill it, to change target
simply stop shooting and Lara will re-target another
enemy, as long as it is in her eyesight.
The action is good but most of the time you will be
running and jumping around the levels exploring, and how
well does that work?
Well, controlling a character in a 3D world with a D-Pad
can be frustrating, and in Tomb Raider there will be
some times when Lara will fall of a cliff or inside a
pool filled with alligators because the D-Pad didn't do
its job.
The rest of the control aspect is very well set and its
very instinctive so you'll be doing some crazy moves at
the beginning of the game.
To train those moves Lara will lend you the use of her
gym, its an option on the game where you can visit
Lara's home and train the moves that will be saving your
ass during the game.
3D games usually have some camera problems, and I've
seen people complaining about this on Tomb Raider, in my
personal experience I haven't had any problems yet.
Its true the camera can sometimes be set in a way where
you wont see Lara from the back nor the front, but from
the sides, and sometimes the camera is very close to her
shoulders and you cant see what's in front of her, but
by pressing Y you can change to a view similar to
First-Person and you can have an idea of the area that's
in front of you.
One of the bad things about Tomb Raider its the music
and sound, the noise of the guns is really bad and
sometimes an entire level can be music less, and the
only sound you will hear is when you discover a secret
of the game or you find a key or something.
Talking about secrets... various levels of the game have
secret places to be found, that will be counted on the
score at the end of each level.
In conclusion, Tomb Raider is an amazing
adventure/action game, with lots of freedom to give you
and that will let you feel in control of the game, it
also has that rewarding feeling every time you finish a
level because you know you finished it thanks to your
skill and not thanks to your luck. Its, in my opinion,
one of the many “Must-Have” games for the Sega Saturn.
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