Galactic Attack
| Release Date: |
September 1995 |
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| Number of Discs: |
1 |
| Packaging: |
Standard Case |
| Number of Players: |
1-2 |
| Simultaneous Players: |
2 |
| Languages: |
English, German, French,
Spanish, Italian, Dutch. |
| Controllers: |
Standard Pad |
| License: |
Commercial |
| Publisher: |
Acclaim |
| Developers: |
Taito |
| Genre: |
Vertical Shooter |
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Trivia/Notes |
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Originally titled 'Rayforce'
for the arcades, a legal dispute meant that it had to be
renamed Layer Section for the Japanese console release
and later Galactic Attack for the US and European
console releases. |
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Screenshots |
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Brief Review |
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By:
mick_aka |
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One of the few Jap 'SHMUPS'
that got an official release in PAL territories, and
easily my favorite.
Both the background and
foreground graphics in Galactic Attack are exceptionally
well done and most newer Saturn gamers will find this
title a pleasant feast for the eye.
The inter-layered and
animated backgrounds help to give an amazing feeling of
depth, which lends itself well to the enemy ships that
sweep underneath you before returning to attack from the
front!
Fantastic graphics, quality
sound and gameplay, highly addictive and extremely
challenging, gameplay flags compared to some of the
hardcore Jap shooters though. |
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Overall Score: 8/10 |
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In-Depth Review |
| By:
davyk |
|
The 2D shoot-em-up (or shmup)
is a funny old genre. It has by all accounts been a dead
genre for ages, but releases keep leaking out and even
today, old Sega Saturn shmups can command prices not far
off the latest current gen titles sitting on the shelves
of game shops. It comes to me as a pleasant surprise
then that one of the best shmups available for the
Saturn not only got a PAL release, but is pretty easy on
the wallet too.
Galactic Attack (aka Layer Section aka Rayforce) is a
good old fashioned 2D vertical shmup, the description of
which initially doesn't read too well when you are
looking for certain features - perhaps resulting in
people passing this one over.
You have only 2 weapons - similar to the scheme in the
old shooter Xevious - one weapon hits enemies in the air
and one hits those targets and enemies below you and/or
on the ground. This second attack has a lock-on feature
- if you move your sight over targets you get a lock on
and they are taken out when you fire the second weapon.
The more lock-ons you have at any one time (up to 8),
the more points you score.
There are no energy bars - one hit and you are dead -
and your collision box is the same size as your craft -
no scrape bonuses here.
There are run-of-the-mill power-ups that increase the
firepower of your weapons and the number of lock-ons you
can have but that is about it.
What has been left out in my description so far is what
impresses however - this is a classic shmup.
The graphics and sounds are wonderful - big bold
detailed 2D sprite-based enemies and lovely backgrounds
race by - sometimes augmented with scaling effects. The
visuals are accompanied by excellent spot effects and
background music. Control is flawless too - the Saturn
pad delivering an experience whereby it melts into your
hand.
The level design is the star of the show - all feel
unique and none feel like a chore to play - something
that can happen with shmups which are designed to be
replayed over and over again, and, given the genre's
propensity to have relatively small numbers of levels,
is the only way to really get gameplay value.
Like many vertical shmups, Galactic Attack is meant to
be played on a vertically aligned screen and indeed a
TATE mode is included for those who have such a setup -
be it via rotating an image through a projector, have a
handy-dandy rotating TV/monitor mounting, or by being
brave enough to rotate their TV.
You can also opt to play this in a kind of horizontal
shooter hybrid mode - where the image is rotated and the
controls are changed allowing you to press up and down
on the d-pad instead of left and right.
You can of course play it scaled to fit a domestic TV -
the default way of playing these games, and the shoulder
buttons then toggle the HUD which lets you see more.
Playing it this way is pretty good and its the way I
normally play it. You really are better off with a good
old 4:3 TV though which would be better than messing
around with a 16:9 TV's "zoom" settings.
The game looks great in the default mode but it looks
even better in its native resolution shown in TATE mode
and the odd game played in "ghetto TATE" mode (lying on
your side!) shows the graphics off at their best - not
recommended for long sessions though!
The game is framed with a nice intro and game over
screens, high scores are saved, and the usual options
for difficulty, credits etc. are all there.
2 players are supported simultaneously - a mode in which
its hard not to have fun.
Even on the easy setting, this game is tough and might
frustrate beginners but this is a great shooting game
and comes highly recommended. This is one of the few
games that actually has 2 reviews at
www.shmups.com which says a lot about how much it is
though of. (see those reviews for more details on the
subtle gameplay features this game has for the
hardcore).
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|
Breakdown |
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Gameplay: |
8/10
Great level design and
control makes for an enjoyable game that is addictive. |
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Graphics: |
8/10
Among the best in the genre
on the Saturn which is saying something. |
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Sound: |
8/10
Great explosion and spot
effects and a great soundtrack. |
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Longetivety: |
7/10
More levels than normal for
a SHMUP and the level design supports repeated play. A
big challenge too. |
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Originality: |
4/10
Nothing new here - its just
done very well. |
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Overall: |
7/10 |
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