Andretti Racing

Release Date: 1997
Number of Discs: 1
Packaging: Large EA Plastic Box
Number of Players: 1-2
Simultaneous Players: 2
Languages: English, French and German (separate releases in same EA box)
Controllers: Standard Pad,
License: Commercial
Publisher: Electronic Arts (EA)
Developers: Press Start inc.
Genre: Racing

 

Trivia/Notes

Any trivia or notes to add? EMAIL US BY CLICKING HERE

 

Screenshots

 

Review

By: neptune

 

EA Sports dumped some really quite poor conversions onto the Saturn, ported from the PlayStation code, time and again we knew that the Saturn was capable of so much more, if only EA could untap the machines potential. Andretti racing is one of those titles. The Saturn version suffers with a shorter draw distance, more pop up and clipping than the PlayStation game. In all honesty the game looks rough, yet I’m about to recommend it.

The Saturn has a number of racing games, mostly arcade ports, such as the incredible SEGA Rally. They all feature games with better handling than this, but no Saturn racing game offers the depth of Andretti Racing.

In the game you play through a career mode in either Open Wheeled Indy Cars, or NASCAR Stock cars. To complete the game you need to master both series on a range of ovals and street circuits. The variety of the tracks is staggering, and best of all the Stock Cars and Open Wheel cars handle very differently. This is in effect two games in one.

There are so many options in this game. You can change the length of the races, you can play quick races, you can adjust the damage settings, change the handling on the cars, include or exclude pit stops. It is a motor sport fans heaven.

As you’d expect from EA menus and cut scenes are slick, the game is presented as a television production which adds to the atmosphere. If you’re a fan of American motor sport you’ll recognise many of the faces and voices.

The game is tricky to play as the controls are not always as responsive as you’d like, and the wheel does little to help, but with practice this game can become an immersive experience.

Problems, yep there are many. If too many cars crash on a section of track then the Saturn is unable to display them all on screen so EA put in a strange giant car to block the track which looks daft and ugly. Opponent’s AI is very iffy too, particularly on ovals, but the sheer number of people your racing adds to the challenge, at least it does for a single player, nothing here for those who want to play multiplayer.

One final problem, the game takes an absurd amount of space to save. You need to buy a memory cartridge to save this game, and there is little enjoyment to be had here if you don’t have room to save the career mode.

No this game is not perfect, and the PSX version sadly was better, but for a petrol head it’s worth a spin, and it’s significantly better than its sequel NASCAR ’98.

 

Breakdown

Gameplay:

7/10

Absorbing career mode despite poor handling on cars.

Graphics:

5/10

Poor, not as good as the PSX version and the Saturn can do better.

Sound:

6/10

Adequate sound effects, but awful American Rock during races (You can turn it off thankfully)

Longetivety:

8/10

Tons of tracks, and fantastic career mode will last for months, as long as you own a memory cartridge.

Originality:

7/10

Some original ideas in career mode.

 

 

Overall:

 7/10

 
This website and it's creators do not have, or claim to have any affiliation with SEGA, it's parent company or any of it's world wide subsidiaries.
The SEGA name and logos, Sega Saturn name and relating logos and fonts are all ©SEGA Corporation.