Shanghai Triple Threat

Release Date: 1996
Number of Discs: 1
Packaging: Standard Case
Number of Players: 1-2
Simultaneous Players: 2
Languages: English
Controllers: Standard Pad
License: Commercial
Publisher: Activision
Developers: Activision
Genre: Board Game

 

Trivia/Notes

This is a US NTSC game, however it will run on a PAL or Japanese console without the need for an adaptor or console modification!

 

Screenshots

 

Review

By: davyk

 

Introduction

 

This is a 'tile matching' puzzle game for 1 or 2 players.

 

This sort of game is usually played with MahJonng tiles bearing Chinese/Japanese characters and has been around on the PC for quite a while.  Microsoft released a version of this called Tai Pei in one of its entertainment packs way back in the early 90s for Windows 2 but Kyodai Mahjonng 2006 is probably the definitive way to play this on the PC.

 

This title brings this game to the console with new ways to play and even introduces an excellent 2 player simultaneous battle mode.

 

Game play

 

The basic premise of this game is that you are presented with a complex multi-layered layout of tiles and you have to match up pairs. Every time a pair is identified it is removed from the layout, perhaps revealing more tiles. The object of the game is to clear the board. There are a couple of simple rules about selecting tiles.

 

First, a tile has to be completely visible with no part of its front face being covered by another tile.

 

Secondly a tile must not have other tiles touching it to the left and right at the same time.

 

Any tile that is visible and its left and right side untouched by another tile is available for selection.

 

You control a pointer using the D-pad - picking a pair is easy - just move the pointer to a tile and press the A or C button (it will glow to show it has been selected) - then move the pointer to its match and press A or C again. If they match they disappear. If they don't match you hear an unpleasant sound and they don't disappear !!

 

You can unselect a tile by just pressing B at any time. You will become 'stuck' if there are no more possible matches - mercifully the game will end at this point instead of leaving you wondering if there are any more pairs to be found!

 

This type of game is usually played with a mouse on a PC - but the control works well and the pointer will move more quickly if you hold down one of the shoulder buttons while moving.

 

There are 2 main modes of the game - Original and Arcade.

 

In original mode you just play to clear the board with no pressure - in Arcade mode you play for points against a timer.

 

The timer will continually drop (it is displayed as a shrinking meter at the bottom of the screen) but you can slow and even temporarily reverse this by selecting pairs as fast as you can.

With each pair you remove in arcade mode you also get points - different types of symbols will give you different points. When you run out of time its game over. You may continue (which will reset your score to zero) or quit and register your name and score on the high score table - the contents of which are stored on the Saturn's internal backup or cartridge (you are given the choice when you first start playing).

 

If you continue, then the board is reset and you may choose to retry the same board again or a reshuffled board.

 

The great thing about having these two modes is that you can opt for a relaxed, reflective session of original mode, or go for the more intense arcade mode. Believe me - a game like this can get intense when 2 players are frantically looking for pairs on the same layout with an almost empty time meter flashing!

 

Within each of these 2 modes are 4 game variations: Classic, Great Wall, Beijing, and Golden Tile - each of which may be played in 1 player or 2 player simultaneous mode.

 

Classic : what it says - play to clear 30 normal levels.

 

Great Wall : an interesting variation. Each level's layout is 'standing up' and gravity has an effect. If tiles are removed from the bottom of the layout then the higher unsupported tiles will fall down into the newly created gaps.

 

Beijing : This is a tough one. The layout of each level is a grid and some gaps are created initially for you. You then slide entire rows or columns around to make pairs (a touching pair will automatically disappear). You get bonuses if you make simultaneous matches with a slide (almost like combos or chains in pit-based puzzle games such as Puyo Puyo or Panel de Pon).

 

In all of these variations your progress is tracked on a map screen and is auto-saved between sessions or you may use a password if you have no memory backup. High scores are saved in Arcade Mode (a different score table for each mode). You may call for help and undo a move 3 times per game in Great Wall and Classic variations. Choosing HELP highlights matching pairs on the layout.

 

Golden Tile : this is really a 2 player only game (you can play it in 1 player mode but it’s a bit pointless as there is no computer controlled opponent). Each player has their own layout. The layouts are smaller so that they both fit on the screen at once but this makes for faster and more frantic games. There is a golden tile hidden in each player's layout - the first to click on it with their pointer wins. You may use tiles from your opponent's layout to make matches with tiles in your own - so it's not just a straight race - but you CAN'T steal the other player's golden tile to snatch a win. A match is best of 3 - the game keeps track of the total number of matches won by each player.

 

The great thing about this game variation is the pace at which it can be played due to the simpler layouts. Another nice feature is that at the start of each round you see the layouts being built up - so you can see where the golden tile is hidden if you keep your eyes open.

 

This really is an excellent variation and is of a pick-up-and-play style of game much like the battle mode of other puzzle games like Tetris and Puzzle Bobble.

 

At first I thought it a pity that there is no computer controlled opponent in this mode - but it is best played against a human and the other modes cater for the single player admirably.

 

Graphics and Sound

 

I had reservations about playing this sort of game on a TV because of the intricate tile faces and layouts but I sit just a bit closer to the screen for this one and everything is clear.

 

Each level has photo of some Chinese scene in the background which surprisingly doesn't get in the way or make the tiles hard to see. You don't expect great graphics from a puzzle game - but you do expect clear and functional graphics and that is what you get here. A job well done on the traditional tile set made clear on a normal TV screen. I have played this on an 15 year old 21 inch JVC through a composite and RGB SCART lead and it is fine both ways; just remember you will need to sit a little bit closer to the screen.

 

The sound is fine and doesn't irritate. Oriental tunes play in the background and the spot effects are nice.

 

Options

 

There are 2 ways to set options - at the title screen you can select the options screen:

 

From here you may set :-

 

* Difficulty levels - 5 levels affect the complexity of the layouts.

 

* Time Limit adjust - you may also affect the difficulty by selecting different time limits.

(You can select infinity which effectively disables the time limit.

 

* Controller Config - I have described gameplay in this review with the default setup.

 

* Different tile faces - I don't use these but they are a nice addition. There are Music and Zodiac

themes available in addition to the traditional Mah-Jongg tile set.

 

* Different pointers - select from hand, arrow and wand.

 

* Sound - switch on/off the music and effects separately. Also select from stereo and mono mode.

 

* Reset - sets options to default values - WARNING! Also resets your status and hi-score tables!

 

Pressing start when in original mode gains you access to another option mode. Here you can select from different layouts and you can change settings/modes/variations mid game (some changes mean that the game has to restart).The options in original mode are presented in a drop-down menu style which perhaps reveals the game's PC origins but it works well with the controller.

 

Play Time / Replay

 

This sort of game will last ages - the 3 variations - classic, wall and Beijing will keep single players happy for ages in arcade mode. Original mode is timeless - its presented as a pastime and relaxation method here and any game that has 2 player simultaneous modes is by definition long lasting. Golden Tile really is a wonderful 2 player game.

 

I highly recommend this game for anyone who even remotely likes puzzle games. It is full of refreshing and new ideas - younger kids may find the layouts a bit daunting. This is one of the few games that my wife will play (Golden Tile - 1st to 10) so it’s in the same company as Puzzle Bobble - high praise indeed!

 

I would buy this – it’s available for next to nothing on eBay and it will last you ages.

 

Breakdown

Gameplay:

7/10

a puzzle that has been around for ages - but the gameplay is still compulsive and has been adapted nicely for the console.

Graphics:

5/10

Functional, clear images - exactly what you need for a puzzle game. Nothing special.

Sound:

5/10

Again functional and doesn't distract from the gameplay.

Longetivety:

8/10

This will last you ages - 30 levels in each mode with a contemplative classic mode, and a brilliant 2 player battle mode which won't grow old quickly.

Originality:

7/10

It’s an old puzzle and this mark is raised by the 2 player Golden Tile mode - I have not seen any other 2 player battle mode quite like this - a great variation on an old theme.

 

 

Overall:

 8/10

 
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