Universal Museum

Release Date: June 1996
Number of Discs: 1
Packaging: Standard Case
Number of Players: 1
Simultaneous Players: 1
Languages: Japanese
Controllers: Standard Pad
License: Commercial
Publisher: Ask Kodansha
Developers: Nihon Syscom
Genre: Board Game

 

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Screenshots

 

Review

By: davyk
This is a very odd game that I purchased purely out of inquisitiveness around all things Japanese - the game itself isn't odd but the whole package is - the game's cover features a rather presentable young Asian lady in a bathing suit which has no connection with the gameplay at all. She also makes an appearance on the back page of the manual. Maybe she is associated with the game subject in advertising material in Japan? This game emulates Pachislo machines; the Japanese equivalent of the one-armed bandit (also called fruit machines in the UK). With a pachislo machine you enter 1 to 3 coins, pull on a small lever and 3 reels start spinning. There are 3 stop buttons that when pressed stop the associated reel from spinning. The window in which the reels appear shows 3 symbols on each reel at a time. How you win depends on the number of coins you have deposited - the more coins you gamble, the more symbol combinations you have covered:

Reel 1 2 3
-----------
Row1 A B C
Row2 D E F
Row3 G H I
-----------


1 coin - win on D,E,F only
2 coins - win on A,B,C D,E,F G,H,I
3 coins - as for 2 coins plus A,E,I and G,E,C

This setup is similar to Vegas slots but there you must enter up to 5 coins to cover all the combinations and you don't get the chance to stop the reels yourself.

There is no single jackpot payout on Pachislo machines. Instead you get what is called a 'BIG WIN'. When this is activated, the machine goes into what I can only call an 'automatic win' mode when every spin is guaranteed a win. This will carry on for a few minutes. The machine goes mad at this point risking its fuses by flashing all of its lights and making a fair amount of noise!

Universal Museum (or to give it its wonderful full name - Big Ichigeki! Pachi-Slot Taikouryku Universal Museum) emulates 12 different machines. From what I can see it only really amounts to slightly different graphics but from looking at the manual (all in Japanese) there are textual descriptions associated with each machine name so they must have differences. I get the impression that in the world of pachislo this game is quite a big deal as there are all sorts of logos in the manual and on screen during the intro sequence - implying that there was some effort put into obtaining official licences.

There are 3 save slots for saving your progress. When starting a new game you select a difficulty level 1 - 6 (default 3). My internet research into the subject reveals to me that this mirrors a setting on actual pachislo machines - with 1 being the most difficult. Despite having control over stopping the reels, it doesn't seem to be a straight test of skill - the delay in the button press and the reel stopping seems to change but there does seem to be a pattern to it. My guess is that the difficulty level affects this.

You can slow the reels right down to a crawl in the option mode and there are other artificial aids to play that make it all seem to be a bit of a science. It all comes across as very hardcore and I imagine these aids would be a big help to someone who actually knows what they are doing. On the other hand I could be talking out of my backside and the whole interactive part of this game is a trick to fool players of the real machines out of their money.

At any time you can enter the comprehensive option mode in which you can (among other things):

* Add more credits

* Set reel spin speed (8 levels!)

* Toggle ''Show all reel'' - when this is on; you get a display showing each reel in its entirety beside its matching window with a pointer that moves as the reels spin - showing what part of the reel is currently in the window.

* Toggle display of last big win (I think!)

* Show stats : displays loads of stats screens and graphs (see one in the supplied screenshot). I have been able to work out what most of them mean (basic coins in - out and percantages etc.) But there are other screens I haven't a clue about.

* You can also 'save' the current contents of the reel window for some reason (??!!)) and there's a facilty to mark the current symbols in the window so you can see them as they go by in subsequent spins.

* There is also an option that when activated sometimes shows winning combinations at the top right corner of the screen while the reels are spinning. Haven't a clue what its all about ! I must say I enjoy playing a game like this because figuring out what is actually going on can be quite a challenge.

* Bafflingly there is an auto play mode(!) I have seen the equivalent in UK fruit machines - activated by pressing what is mystifyingly called the "George" button.

You can also select the background music track which consists of a few Japanese examples of elevator music. Mercifully you can switch it off giving you a chance to hear the decent spot effects generated by the machines.

I can't say that this game comes recommended to everyone, but to those with an interest in this type of thing it certainly gives you plenty to chew on. There are 12 machines and the option mode gives you endless opportunities to fiddle around.
 

Breakdown

Gameplay:

6/10

If you like this sort of thing then its great as you can twiddle with the machine setup in the options section and there are reams of statistics produced as well, otherwise it's hard to get excited when its not real money!

Graphics:

4/10

Fairly straightforward. Nice and clear and get the job done.

Sound:

4/10

Japanese muzac with the usual plinks and plonks you get from this type of machine.

Longetivety:

8/10

Plenty to keep you busy if you into this type of thing.

Originality:

4/10

There's the novelty of sampling some Japanese "culture" for want of a better phrase.

 

 

Overall:

 6/10

 
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