Jikkyō Oshaberi Parodius: Forever With Me

Release Date: December 1996
Number of Discs: 1
Packaging: Standard Case
Number of Players: 1-2
Simultaneous Players: 2
Languages: Japanese
Controllers: Standard Pad
License: Commercial
Publisher: Konami
Developers: Stone Heads / Konami
Genre: Horizontal Shooter

 

Trivia/Notes

An improved version of a Super Famicom title, this version featured better music, more characters and a simultaneous two player option.

 

Screenshots

 

Review

By: davyk

This game is the third in the Parodius series which is a parody of the great 2D horizontal shooter Graddius.

 

The premise of these games is that a dev team at Konami (I think it was the team who eventually broke away and formed Treasure) took the Gradius series and reskinned it with totally bonkers graphics and sounds. The game retains the great Gradius gameplay but adds a great degree of humour to the proceedings.

 

Another feature of the series is the variety of characters you can pick - each with their own power up scheme that really does change how you approach the different levels. Oshaberi has the same big roster of characters (11) as its predecessor and 8 new but equally mad levels.

 

The first level has a disco theme (A great version of "That's the way I like it" is the soundtrack) - and has you shooting penguins in multi-coloured afros. The boss is a giant glittery disco ball that when beaten releases the panda from level 1 of Fantastic Journey - this time he is singing at a microphone - shooting musical notes at you. Again this game demonstrates lovely little touches - the Koitsu character (the stick man on the paperplane) drops bombs that are copies of himself - in this level they sometimes stop running along looking for enemies and start disco-dancing - on occasions even emulating John Travolta in Saturday Night Fever.

 

Despite touches like this, this is the 3rd in the series and the novelty is starting to wear off - rehashed ideas are on display - but they take the form of marvellous in-jokes to those who have played the earlier games. Konami started ransacking its other franchises for this game too. For example there is a Mystical Ninja level with a Goemon boss and a Twinbee level the boss of which is a giant Twinbee sporting a large pair of comedy breasts in a pink frilly bra! There's even a Lethal Enforcer level where you fly through a shooting gallery being shot at by two guns in the foreground. To cap it off there's also a bosserama level giving you back-to-back bosses from Gradius and the earlier Parodius games.

 

The sound effects on this game are as always brilliantly bizarre and the soundtrack is based around remixes of famous tunes - this time you also get an insane Japanese commentator shouting away in the background. In 2 player simultaneous mode you get a female commentator shouting and ranting along with him.

 

There are two extra score challenge levels on offer that you don't have to unlock. One is a straight score attack level as before - but the other is themed like a race around a track - shooting enemies and collecting power-ups without hitting the sides of the track - best lap times and high scores are kept.

 

In the main game you can save your current position at any time in 1 of 3 slots – it’s the only 2D shooter I know of that offers this feature. The option mode boasts lots of gameplay tweaks, including an arrange mode that changes the enemy patterns, and there's hoards of statistics that are stored against each character - best score, level reached etc and all sorts of percentages. It’s all in Japanese but it’s not too hard to figure out. There's actually a very good FAQ for this game at gamefaqs.com.

 

There is also a sub mission in the main game. Throughout the game's levels there are a large number of hidden fairies, much like the hidden dogs in Radiant Silvergun they will reveal themselves when certain parts of the level furniture are hit a few times - and one of the option screens keep track of how many you have found - a hint that some features are unlocked by finding them all (see the FAQ).

 

This version of Parodius screams hardcore - its obsession with stat tracking hints at this but there are other indicators such as the status display showing the difficulty level you are playing at and also the game loop count for those who are good enough!

 

Despite it starting to reuse ideas this is a Parodius game and therefore you just won't find this type of game anywhere else (with the possible exception of the one-off title Gamers Paradise by the normally dire Jaleco).

 

Highly recommended to shmup fans - you will have loads of fun playing this and spotting the clever little references to other Konami games and popular cultural icons like John Travolta's disco dancing moves!

 

Breakdown

Gameplay:

7/10

Same classic shmupping action and great level design.

Graphics:

8/10

Lovely clean 32bit visuals with style,  panache and humour....

Sound:

8/10

....and tunes and effects to match.

Longetivety:

9/10

Lots of game altering options and difficulty levels to sample. The fairy sub-mission and the variety of characters will also keep you coming back.

Originality:

5/10

Still a Gradius rip-off and some nice ideas are accompanied by reused ones.

 

 

Overall:

 8/10

 
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