Alien Trilogy

Alien Trilogy
3.5
Game Name: Alien Trilogy
Media: 1 CD-ROM
Publisher(s): Acclaim
Developer(s): Probe
Genre(s): First Person Shooter
Release Date: October 1996
Serial Number: T-8113H-50
Region: PAL


Alien Trilogy Screenshot

‘Game over man, game over!’ Hollywood has always had a difficult time having its greatest works translate over to the world of gaming.

Take the Terminator for example, a technologically action-packed franchise aimed (in part) at an audience where gaming is a popular pass-time, with all the high paced set-pieces in the movies it was always expected that the game translations would be something spectacular.

In reality this never came to fruition, lack of communication between movie producers and game developers, and limited time-frame in which to produce the game resulted in rushed games than, quite often, bore little resemblance to the movies they portrayed.

 

Alien Trilogy promises to be different, produced four years after the release of the third and final part of the cinematic trilogy, developers Probe have been given the time to produce a game which lives up to the standards set forth by the franchise. The game is divided into three separate episodes, each based on one of the three movies (Alien, Aliens and Alien3).

Alien Trilogy Shot

The first episode is relatively easy at first, but with some well-designed levels. The second episode is undoubtedly the highlight of the game, with some excellent level ideas.

Unfortunately, the game hits a downward stride in the third episode which, as with the movie, comes across as a bit of an anticlimax.

The gameplay lends itself to Doom, at first controls may feel a little sluggish, but this actually helps to build tension, especially when surrounded.

Whilst most levels may look the same, the layout design manages to keep things fresh throughout the game. One annoying aspect, however, is the lack of mid-level saves which force you to start again following death; this can be particularly frustration in the latter stages of the game.

 

Alien Trilogy Shot

Weapons taken from the movie consist of pistols, shotguns, flamethrowers, pulse rifles, smart guns and grenades. Besides the various aliens, you will also face some human adversaries.

 

The game’s presentation faithfully follows that of the movie, the settings closely resemble the eerie corridors of the movies and the atmosphere is complete with the bleep of the proximity sensor which always adds to the tension.

Another nice touch is the sound of the pulse rifles which seems to be lifted straight from the movie. The most important part of the game, of course, is the aliens themselves. Face suckers appear to come from nowhere and attach themselves to your face in a first person view; this is surprising at first but becomes tiresome after a while.

Alien Trilogy Screenshot

While able to surprise you by appearing as if from nowhere, the Xenomorphs themselves are the game’s main disappointment, the animation and movement is so poor that it ruins the whole effect and fails to pay homage to the effort made to produce Ridley Scott’s and James Cameron’s monsters from the movies.

 Despite its shortcomings Alien, and Probe’s other movie adaptation, Die Hard Trilogy, prove that given sufficient development time that movies can more than adequately be translated into games.

Though not perfect, it’s certainly a step in the right direction… just remember to keep your eyes on that proximity sensor.

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