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A Few Things to Know About the Sega Saturn
The Sega Saturn is a 32-bit games console that was manufactured by The SEGA Corporation. The Saturn was first launched in Japan on the 11th November 1994.
At its launch the Saturn was an extremely powerful console featuring dual 32-bit RISC processors and a CD quality 32 channel sound processor. It's processing power was far in advance of it's contemporary rivals at 50-MIPS (Million Instructions Per Second) Compare this to the PlayStation's 30-MIPS, Atari Jaguar's 26.6 MIPS, PC Engine's 15.5 MIPS and the Amiga CD32's 3.5-MIPS and it becomes obvious how much potential the ill fated Saturn had to become the dominant console in the mid '90's games market.
The Saturn's quadrilateral rendering shows less texture distortion than the widely used triangular system used by other consoles at the time, Tomb Raider was originally designed specifically for the Saturn's quadrilateral-based hardware. Quadrilateral ability allowed the Saturn to render First-person shooter games better than other console at the time, a larger amount of video RAM also allowed larger levels and better draw distances than in any other console releases.
The Saturn was also eventually able to achieve 'true' 3D transparency effects unlike any of its contemporary rivals, unfortunately as with many of the Saturn's advances it came on only a few titles just as support for the system was ending.
Only 240 Saturn games saw release in Europe (Click Here for List), and only 245 in the USA.
Support and development finally ceased for the Saturn in 2000 as development shifted to the equally ill fated Dreamcast.
Technical Specifications
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